![]() ![]() Each character has a unique “Immortal”, with their own distinct powers, that they can morph into. While gaining points and slaying enemies, you'll charge up your Immortal bar, and when it's full, you'll be able to morph into an incredibly powerful champion to help turn the tide of battle. The most intriguing part of all, however, is the ability to play as special “Immortal” classes. Each character comes with its own unique set of weapons, attacks, and abilities. Players can choose from one of six characters, such as melee sword fighters to ranged archers and mages. You compete in 16-v-16 matches in which you seize and push control of territory with the goal of conquering or defending all of the enemy's zones. Warhaven is a free-to-play PvP medieval fantasy combat game developed by Nexon. So keep reading to find out! What is Warhaven? ![]() Now with a new open demo up for grabs during Steam Next Fest from June 19 – 26 and a tentative release date of Fall 2023, it's time to learn everything there is to know about Warhaven. That was until it made a surprise appearance with a new teaser trailer at the Summer Games Fest 2023. However, since then, it's flown well under the radar. This new Medieval fantasy game took over back in September 2022 with its free-to-play beta test. And now a new player will soon join the fray: Warhaven. The Chivalry series has been dominating the space for some time, alongside Mordhau for those who are looking for a bit more of a competitive edge. While there have been some excellent titles in the MMO and RPG genres and sub-genres, Medieval fighting games have yet to be exhausted. Its setting can be found in a variety of MMOs, RPGs, and fighting games that look to place you right in the middle of the action. This comes as 5 hours of playing only Arch as my license to complain about Arch.The Medieval gaming genre has been done many times before. Doesnt need to be high damage but some means of self-defense is never a bad thing, cause otherwise as it stands, the character will more than likely be the least used/played as the game progresses. He's a cat thing, let him be agile.Ģ continued) Alternatively, give the poor cat his claws, if you're going to keep the block, the power-slash is neat but the windup is nightmareish. Thus i propose removing the block entirely if they aren't going to give Arch a more effective means of self defense, in favour of a roll/dash evade that lets you back dash (On a similarly timed cooldown for balance) from enemies. (Yes I know, skill issue.)Ģ.) I mean lets face it if you're in melee you're probably already dead or running like you're in the Olympics, so blocking on this character is somewhat pointless considering it barely staggers the attacker if it does at all, so by the time it's off cooldown you're already being swung at again. On large maps it feels almost like you're trolling the team by picking Arch as he is currently because you have to be damn near in melee to be useful and then get oneshot if someone even so much as looks at you the wrong way. TLDR- Change his hitscan to a projectile with 'arrow drop', remove his block for a back dash evade.ġ.) The reason to remove the hitscan for a projectile would make the character (In my opinion) far more enjoyable to play and far more useful, as this means you could be at a further distance to harass and fire arrows, even if it requires more skill to actually hit and lead targets. Whether the devs see this (Doubt), is another matter but one can hope if enough people agree. After doing some reading on the general opinions of the character, I have come to the conclusion that over-all the character feels bad to play for almost everyone, though they full their role as a harrier or harasser very well, some improvements in my mind can be made. ![]()
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